Maybe make your lobby bigger so players can explore a little bit. Instead you should still include the essential stuff for your game but maybe require players to walk a bit further to get to these things. This doesn’t mean you should put multiple obbys everywhere because this could give out the wrong impression about your game. However if your game requires players to be in the lobby for long periods of time you need enough content in there to keep players engaged. Just making your lobby look appealing could keep players interested for short amounts of time. I would be looking to keep these things close together in this situation because players aren’t expected to spend much time in the lobby. Instead you should only be looking to include the essential stuff like shops, leaderboards and maybe a short obby if players are board. This means you shouldn’t be looking to overwhelm the player with lots of stuff to do because otherwise players will find being in the lobby more fun than actually playing the game. In general if you are making a game where players aren’t in the lobby for much time you want to keep them engaged for short amounts of time. Do you expect players to stay in the lobby for long periods of time? Do expect players to only stay in the lobby for short amounts of time maybe between rounds? This is very dependant on the type of game you are making and what use case you have for the lobby in your game.